Here is one of the different monsters I produced for the game ShadowPiercer during my internship in EODE Studio. This huge larva lives in the distant lands of Theanord. It is manipulated by ShadowPiercer’s main antagonist, the Shadow and seeks to overwhelm the humans it encounters using its size and various area attacks.
I did the sculpt, retopology, the rigging/skinning and all the animations using the concepts arts of Camille Macary (for the animation intentions) and Antoine Rousselot (for the 2D part) :
https://www.artstation.com/bdt
The textures were made by Astrid Rauline :
Rig Showcase (61 bones counting the ones only there to tank the scale leftovers values)
SandLarva Death Animation
SandLarva Run Animation
SandLarva Turn Animation