Hi everyone! Here's an overview of our progress on our year-long Starry Bloom project. Since the last time, I had the opportunity to rig the main character, Starry! With that, I think I've mastered the basics of the Bipedal Character Rig. I will now be able to tackle more complex projects like facial rigs as well as quadrupeds and code! Hope you enjoyed!
The model and the animations were made by Maëlle Hanneton :
https://www.artstation.com/mael_strom
And here is the link to post she made about it!
https://www.artstation.com/artwork/499882
Here are the links to the folios of the other people who worked on the project :
https://www.artstation.com/onae
- Thomas Depraz-Depland (producer/game programmer) https://thomasdepraz.github.io/
- Aurélien Mary (producer/game designer)
- Côme Richetta (game designer) https://comerichetta.wixsite.com/portfolio
- Marianne Cetkovic (lead level designer) https://mariannecetkovic.myportfolio.com/
- Bastien Prigent (technical level designer) https://bastienprigent.wixsite.com/portfolio
- Noé Blanc (level designer) https://noeblancfr.wordpress.com/
Starry's Idles made by Maëlle Hanneton
Starry's Movements by Maëlle Hanneton