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Slug Rig and Animation - STARRY BLOOM

HELLO! I'm back with a piece of my Year long Project I'm doing for school! We are in a team of 11 and are creating a game from scratch.
In the game "Starry Bloom", you play as a cute space-scientist robot whose goal is to heal a planet corrupted by a strange mold. It's a chill exploration game where mechanics are centered around reviving plants.
We're only starting the production of the game, a lot more is coming soon !
For now, I'm in charge of the modeling and the rigging of animals we'll see during the game. Here is the first of them.
I did a lot of texturing, modeling and all the LevelArt too!
Hope you liked it!

Here are the link to the portfolio of the other member of the team!
- Maëlle Hanneton https://www.artstation.com/mael_strom
- Marine Mazurier https://www.artstation.com/onae
- Thomas Depraz-Depland (producer/game programmer) https://thomasdepraz.github.io/
- Aurélien Mary (producer/game designer)
- Côme Richetta (game designer) https://comerichetta.wixsite.com/portfolio
- Marianne Cetkovic (lead level designer) https://mariannecetkovic.myportfolio.com/
- Bastien Prigent (technical level designer) https://bastienprigent.wixsite.com/portfolio
- Noé Blanc (level designer) https://noeblancfr.wordpress.com/

Render of the Slug

Render of the Slug

How it works in Game

Rig Showcase

Animation Showcase

Animation Showcase

Blueprint Showcase

Blueprint Showcase

Blueprint Showcase

Blueprint Showcase

Blueprint Showcase

Blueprint Showcase

Screenshot from the Game (with Title)

Screenshot from the Game (with Title)