Hello everyone! This is still a part of my year long school project Starry Bloom! This time, I had to rig this tiny cartoon characters so I wanted to use a lot of squash and stretch! I decided I will use this opportunity to learn to do some Python to ease the process. Turns out, it tooked a lot of time but now, I am able to rig Squash and Stretch with no more than a few clicks! I'm also showcasing the rig for this characters. To ease the animation process, I made only one general rig and some specificities for each!
Hope you liked it!
The modelisations, the textures and the animations were made by Maëlle Hanneton.
https://www.artstation.com/mael_strom
Here are the link to the portfolio of the other member of the team!
- Marine Mazurier :
https://www.artstation.com/onae
- Thomas Depraz-Depland (producer/game programmer) https://thomasdepraz.github.io/
- Aurélien Mary (producer/game designer)
- Côme Richetta (game designer) https://comerichetta.wixsite.com/portfolio
- Marianne Cetkovic (lead level designer) https://mariannecetkovic.myportfolio.com/
- Bastien Prigent (technical level designer) https://bastienprigent.wixsite.com/portfolio
- Noé Blanc (level designer) https://noeblancfr.wordpress.com/
Tool Showcase
Rig Showcase