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Squash & Stretch Tool Showcase (Python) + Poppies Rig!

Hello everyone! This is still a part of my year long school project Starry Bloom! This time, I had to rig this tiny cartoon characters so I wanted to use a lot of squash and stretch! I decided I will use this opportunity to learn to do some Python to ease the process. Turns out, it tooked a lot of time but now, I am able to rig Squash and Stretch with no more than a few clicks! I'm also showcasing the rig for this characters. To ease the animation process, I made only one general rig and some specificities for each!
Hope you liked it!

The modelisations, the textures and the animations were made by Maëlle Hanneton.
https://www.artstation.com/mael_strom

Here are the link to the portfolio of the other member of the team!
- Marine Mazurier :
https://www.artstation.com/onae
- Thomas Depraz-Depland (producer/game programmer) https://thomasdepraz.github.io/
- Aurélien Mary (producer/game designer)
- Côme Richetta (game designer) https://comerichetta.wixsite.com/portfolio
- Marianne Cetkovic (lead level designer) https://mariannecetkovic.myportfolio.com/
- Bastien Prigent (technical level designer) https://bastienprigent.wixsite.com/portfolio
- Noé Blanc (level designer) https://noeblancfr.wordpress.com/

Tool Showcase

How does the Tool work

How does the Tool work

What does it do in the Graph Editor

What does it do in the Graph Editor

Rig Showcase

Render!

Render!